![]() How many frames a move remains active (can hurt opponents) for. Denjin Risk: Activating a Denjin Charge in neutral carries high risk, and activating after a knockdown forces Ryu to sacrifice midscreen okizeme.Ryu must often settle for lower damage combo enders, or rely on Drive Rush forward momentum to stay in range. Finicky Ranged Confirms: After 5MP, Ryu's primary hitconfirm normal, followup links can easily whiff due to range issues.Juggles Galore: With Drive gauge or Denjin stocks, Ryu is capable of extended juggle sequences that deal massive damage.This allows him to mix up the defender without telegraphing his intention by walking or dashing. Corner Throw Loop: After a corner throw, Ryu stands right next to the opponent without even having to move.Mid-Range Presence: With excellent buttons like 2MK and 6HP in addition to the constant threat of his Hadoken, he can put up defensive wall that quickly turns into offensive momentum.Matchups are rarely lopsided in either direction. Well-Rounded: Ryu's straightforward gameplan is well adapted to fight against many different archetypes and playstyles.His toolset can teach you the genre and remain useful at all levels of play. ![]() ![]() Teachable Moments: Ryu is the standard to which all fighting game characters compare.Having overcome the Satsui no Hado, he now seeks yet greater heights. ![]() Well-mannered and sincere, Ryu travels the globe in search of worthy opponents. ![]() Ever training, this martial artist seeks true strength. ![]()
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